But first, is the metaverse safe?
Yes!
Each Metaverse is dictated by the rules and limitations set by the platform.
The Doyobi Metaverse is a closed metaverse, i.e. only students who have enrolled into our classes are allowed to attend. Our facilitators also consistently remind participants of our ground rules to encourage positive behaviour.
Why the Metaverse?
In the industrial era, the school system was remarkably effective.
Core subjects were identified and a syllabus was structured to equip students with the most important and relevant skills, such as basic literacy and numeracy. In lieu of the automated robots and processes we have today, most industries required a large workforce that was able to follow tried-and-true instructions and replicate actions quickly.
The changing nature of English
English language is changing both as a subject and as a mode of communication. To learn English is to learn about 21st century communication practices. In order to be an effective communicator in the world today, students need to be adaptable, changeable, curious and resilient.The aims of 21st century English language are
- To teach students to be effective communicators and meaning makers
- To prepare students to be independent and critical thinkers
- To develop a global outlook in students
The world needs empathetic, creative thinkers. At Doyobi, we see potential in the metaverse as a virtual world where students can meet peers from all over the world and collaboratively problem-solve and testbed solutions, all while exploring and learning how to communicate effectively in an online space.
The future of language learning
Active Participation
Learning should follow socially relevant practices in which students constantly participate in online conversations.
Language Rich Environment
Learning should happen in a space in which language is present and can emerge.
Discovery and Exploration
Learning designed to get students to discover things for themselves rather than the teacher telling them what they should know.
Knowledge Making
Learning that encourages students to make knowledge for themselves because the knowledge that they make for themselves is going to be the knowledge that they remember in the long term.
Authentic Tasks
Learning that focuses on tasks students can invest in and believe in.
Meaningful Outcomes
Learning tasks with outcomes that are meaningful and personally relevant to students.
The Doyobiverse is a perfectly rendered game environment where students take on roles, use their imagination, their criticality, their creativity to complete different and engaging tasks.
Exactly what the future of language learning should look like.